Alterations on existing figures can always be a challenge, and this is especially true when doing these alterations on another figure maker's fine creation. Here was the challenge on a past project. The customer requested the installation of a spitter in an existing Selberg 'Sammy' ventriloquist figure. Here is a 'before' picture. . . .
It is one thing to install a spitter in a figure you are building when you are not worried very much about the paint job, as you will be painting the figure any way. But what if you goof up the paint job on a finely painted Selberg figure? There are a number of figure makers that would not feel comfortable trying to fix that.
Fortunately for me, I had cast a variety of body parts for Selberg Studios for a number of years, some of which included painting the parts after they were cast, in the Selberg style. I don't back down from challenges very often, and I didn't when contracting to do this work for Tim. Here's one of the batches of hands that I cast for him and painted in that style. . . .
Funny thing. Even though in my mind I knew I could repaint the whole head if I messed anything up, I still felt nervous, and greatly desired not goofing up even a small area on that face. So that was the first part of the challenge. The second part of the challenge was how to install the spitter assembly inside the head without disturbing anything else. Here's a before picture of the inside of the head. . . .
You will notice that you can not see the back side of the upper lip. That is exactly where the spitter needed to go on the inside of the head. I used a dental mirror to see best how to proceed. I could also feel the inside of the upper lip area through the front of the open mouth.
I drilled a pilot hole and then the final hole size for the brass tubing that would be installed, from the outside front of the cast head. That was the most nerve wracking part. Here's a picture of the inside after I installed the spitter hard ware. . . .
I installed a support rod that had a bracket soldered to it, which in turn had the spitter brass tubing solder to the bracket. The blue tubing goes down inside the neck to another brass tube that goes down the control stick.
The final challenge was cutting a precision channel into the control stick for the brass tube to go into. Okay. I was wrong. THAT was the most nerve wracking part! Finally, here's a picture of the spitter as seen from the front of the face. . . .
Looks like it was always meant to be there. Whew! A great sigh of relief when all was said and done. But as you can see, no damage to the paint job on the face and the spitter is small and unobtrusive. You can see it easily in the photo, but from a performing distance, hardly noticeable at all.
In closing, I have to say that I enjoyed working for Selberg Studios for all the years that I did. Tim was a very nice gentleman to work for. He told me he only hired the 'best of the best', and that surely didn't hurt my feelings any. (grin)
I had to stop though, as I had some very serious health problems at that time. Because of that it was impossible for me to keep up with all my own work and at the same time try to help supply a top figure making studio. I do have some fond memories of all that I did and I learned a lot working for Selberg Studios. Thanks for that fine experience Tim!
Mike Brose
Saturday, October 22, 2011
Tuesday, October 4, 2011
Character Concepts. . . .
When creating a new character, the first thing that a figure maker usually does is create a 'character concept' before doing anything else. There are a number of ways this can be done. One can create concept drawings, a concept maquette (a scaled down sculpture, half size or smaller), or do a quick sculpt in some soft clay. I have done all of these at one time or another.
So some sort of concept art of the face (if the body will be special, that can be done too) is created to see if the character idea is viable or desirable, before actually making the finished figure. Nowadays there are new tools at our disposal. Enter digital sculpting! In many ways it is like creating a drawing, only the appearance is 3D, so you can easily see the character at all angles while creating the concept art.
Here's a short video of a character concept I did with a free digital sculpting program called Sculptris.....
Sculptris has various sculpting tools that have similar actions to what would be done with real clay. It starts out as a sphere, and by using the tools, you can pinch, pull, push, crease (and more) to create eyes, ears, nose, lips, chin etc. You can rotate the head in any direction so you can see all the features at different angles while you work. Right or left sides, front or back, top or bottom.
You can now see your character concept as if it were in solid form, which is an advantage over a 2D concept drawing. I purposely did not super refine, nor correct the jaw line (I can see that needs some changes) as I will do that when I sculpt the character in real clay. But now I have the perfect reference for sculpting in clay! I can either print out photos (screen print) or put Sculptris on my laptop, and change angles as needed.
Below is a quick sketch I did for a concept of a grumpy character.
So some sort of concept art of the face (if the body will be special, that can be done too) is created to see if the character idea is viable or desirable, before actually making the finished figure. Nowadays there are new tools at our disposal. Enter digital sculpting! In many ways it is like creating a drawing, only the appearance is 3D, so you can easily see the character at all angles while creating the concept art.
Here's a short video of a character concept I did with a free digital sculpting program called Sculptris.....
Sculptris has various sculpting tools that have similar actions to what would be done with real clay. It starts out as a sphere, and by using the tools, you can pinch, pull, push, crease (and more) to create eyes, ears, nose, lips, chin etc. You can rotate the head in any direction so you can see all the features at different angles while you work. Right or left sides, front or back, top or bottom.
You can now see your character concept as if it were in solid form, which is an advantage over a 2D concept drawing. I purposely did not super refine, nor correct the jaw line (I can see that needs some changes) as I will do that when I sculpt the character in real clay. But now I have the perfect reference for sculpting in clay! I can either print out photos (screen print) or put Sculptris on my laptop, and change angles as needed.
Below is a quick sketch I did for a concept of a grumpy character.
There's a lot more detailing I'd probably do on him yet. But as you can see, you can emulate different materials in the program. That one is like water base clay, and the first one is like red clay or wax. You can also do some painting of the surface with this program, but I haven't really explored that yet. There surely is a learning curve, and it does help if you have some real clay sculpting experience.
Even though I like some of the high tech new tools, I still greatly enjoy the traditional materials. I may create some character concepts with digital sculpting, but then I will sculpt the actual head in real water base or oil base clay, or in basswood. There are small (or sometime larger) changes that I will make as I see the need when doing the actual sculpt, that I might not even see in the digital sculpt.
Who knows, maybe at some point I will print out one of these concepts on a 3D printer. Jeff Dunham has already done that and showed some examples at the 2011 Vent Haven Ventriloquist Convention. I haven't seen these yet first hand, but would be quite interested in seeing the quality and what is possible. Sometimes I find technology very fascinating. Other times I want to go as low tech as possible!
In any case, I thought the free digital sculpting program, Sculptris, could be a tool that others might find interesting or useful in their figure making endeavors.
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